Thứ Năm, 12 tháng 7, 2018

Review Game Tetris Effect

Tetris Effect, a new game by Rez and Lumines creator Tetsuya Mizuguchi, has been announced for PS4 and PSVR. It's due for release this Fall.

Named for the real-life effect in which Tetris players will visualise blocks and lines disappearing well after playing the game, the game will feature "fan-favourite" Tetris modes, like Marathon, Sprint, and Ultra. However, brand new modes will be announced before launch.


Here's an announcement trailer, with an explanation of the Tetris Effect:

The first new feature announced is 'The Zone', with which "players can stop time (and Tetriminos falling) [...] and either get out of a sticky situation that could otherwise lead to “Game Over,” or rack up extra line clears for bonus rewards."

The game's 30-plus levels all come with different music, and apparently react to your play, with 3D effects that surround the play area and "pulse, dance, shimmer, and explode in perfect sync with how you’re playing." Mizuguchi himself writes, over at the PlayStation Blog, that everything in the trailer is an in-game visual.

Announced as part of Sony's slew of pre-E3 announcements, Tetris Effect will be playable at E3, and a downloadable demo has been teased.

As for what Sony's holding back to announce at E3 itself, here's everything what we know so far.



Old-school Tetris is a simple experience you can easily play for hours on end, and the effect it has on your subconscious can actually lead to you “playing” it involuntarily in your head after setting the controller down. This phenomenon is the inspiration for Tetris Effect,a bizarre take on the classic puzzler coming to PlayStation 4 and PlayStation VR later this year.

Rather than take place on a basic 2D plane like the majority of Tetris spinoffs, Tetris Effect puts you in a living world that changes based on how you’re playing. This includes everything from music and backgrounds changing to the game pieces shimmering or dancing, all in perfect timing to the music.

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