Thứ Hai, 11 tháng 6, 2018

Review Game Angry Bird


Most casual news watchers are familiar with explosives that have names like "bunker busters" and "daisy cutters." However, in Rovio Mobile's popular game, Angry Birds, multicolored chickens can take on the properties of these same bombs when pushed to the limits by egg-stealing green pigs.

Explosive chickens, adorable as they are, would be pointless without big buildings to topple, and Angry Birds provides more than 200 of them, with more added all the time. You can thoroughly demolish anything from stone castles to glass houses as you punish those evil, egg-stealing pigs.
To play, you simply load up a chicken in your slingshot, pull back while setting your angle, and let go to start the destruction. Angry Birds' gameplay is incredibly easy to understand, and the visual payoff for blowing stuff up is consistently impressive. Blue chickens split up in midair for a spread effect; heavy bomb chickens explode and send structures flying; and egg-laying hens let you deliver a yolky payload directly below.
You always receive the chickens in a particular order, which diminishes some of the strategy. Even though some chickens can be used to set up chain reactions, like using a burrowing hen to soften up a building's stone exterior and then following up with a ticking explosive chicken to blast out the walls--you don't get to do this if you don't get the chickens in this order.
Although you might fling your chickens in the same spot each time, the game's sensitive physics system usually gives different results. It's generally impossible to re-create specific trajectories and reactions, so there's some luck involved where obtaining a high score (and a full three-star rating) is concerned. There aren't really any tangible benefits to completing every mission with a three-star score, besides boasting about your score on the online leaderboards, anyway. Angry Birds has some minor issues, but most of the time, you won't notice because you'll be too busy trying to squish pigs and make full use of your chicken arsenal. The game's weapons, physics, and varied levels are really quite excellent, and they make this military-farm-complex a whole lot of fun.


Chủ Nhật, 10 tháng 6, 2018

Review Game Zuma


Popcap truly has the magic touch when it comes to casual games, as just about every single game they make becomes a rampant success. Whether it's on PC, console or cell phone, the addictive nature and easy-to-play mechanics have carved out a serious niche in the gaming universe. Last month, PopCap introduced one of its most popular titles, Bejeweled 2, to the PSN. Following in its footsteps, Zuma recently came out on the PSN as well and while it's not packing any radical new features, it still brings its marble matching fun to PS3s and PSPs everywhere.

Like most of PopCap's games, Zuma is easy to learn, and in case you've never turned on a computer or played this game before, allow me to elaborate: a line of colored marbles move along a twisting track towards a skull that's eager to eat the entire string. You attempt to fire one of these colored marbles at a time towards the string and if you match three or more like-colored marbles, they disappear. If you time it right, you can create chain reactions that clear a large number of the string and gain time. What's more, you'll have a number of power-ups that you can collect, which will allow you to fire marbles faster, detonate sections of the marble string, slow down the string's progress or even reverse it entirely.
You can also fire marbles at coins that randomly pop up on each level, which add to a Zuma meter; once it's filled, every marble on screen is thrown in reverse for around ten seconds, which can provide you with some breathing room if your aim is particularly off or the marbles start moving faster than you can keep up. Finally, as you fire one marble, you're apprised of the next marble in your catapult, but you can always swap the positions of these marbles to help you eliminate strings with an easy button press.
Adding to the initial simplicity of the gameplay is the limited number of game modes that are available in Zuma. There are only two different modes that are found within the game, and the primary thrust resides in the Adventure mode. Here, you attempt to move through thirteen stages of varying lengths, attempting to clear each level of its marbles. You're provided with three lives to start with, and you gain additional lives every fifty thousand points. At first, it might seem easy, but the farther you go into the game, the speed of the marble string increases, the number of marble colors in the string increases as well and the amount of time that a power-up stays on screen decreases significantly.
Adding to this difficulty is the fact that you'll frequently find that the game will start to deny certain key colors that you need, and you'll find that the challenge spikes dramatically in later levels, which will make you scream, yet consistently bring you back for more. It's this curious challenge that makes Zuma so engaging. The other mode is what's called Gauntlet, which places you on one stage that you've unlocked due to your progress in Adventure mode, and puts you up against a never ending string of marbles, tasking you with seeing how long you can survive until the marbles overwhelm you.
Again, these details really aren't anything new, since the game hasn't changed at all. While the control scheme on the PS3 isn't nearly as accurate as a mouse is for a computer version of the game, the DualShock does respond better than the 360 controller -- its analog stick is much more responsive than Microsoft's controller, and doesn't result in getting stuck as you rotate around to aim at a string, which could happen in the 360 version. As a result, it's a bit easier to aim and fire with this controller, which can help you when it comes to collecting the ten Trophies that Zuma comes with. While it's a bit tricky to collect all of the Trophies (for example, completing Adventure Mode is extremely difficult, yet will only earn you a silver trophy), you'll find yourself collecting a number of these by just playing the game, which is rather nice.
Zuma also supports Remote Play, although the control scheme starts to suffer a bit with this, because the analog nub isn't nearly as sensitive as you'd need for quickly responding to the strings of the later levels. However, if you feel the need to get your Zuma on while you're on the go, this is a definite option for you.
Visually and aurally, you're not finding any major differences from this version and any other version of Zuma that's been made. The only disappointment that you might find is when you're playing via Remote Play, because some of the artifacting that pops up as you play a stage is a little distracting. It's not bad enough to ruin your experience, but it will stand out on the PSP screen. But overall, it's got clean, crisp visuals, engaging music and sound effects to keep you playing for a while.
The Verdict
Zuma is still one of the best PopCap games out there, and while it's taken a while for the game to come to the PS3, it's still an enjoyable title. The Remote Play option would be great for a fan who wants to work on their leveling on the go, but if you're just a casual fan, you'll have to weigh whether it's worth it to pay ten dollars for a game that is widely available. Just be warned that once you start, you probably won't stop.


Review Game Catch Up


Last year, I played a game named “Tunnel Trouble – Space Jet Games” which was too much addictive. I really loved that game and wanted to play something like that again. And guess what! Just got a lovely game from my favourite studio Ketchapp!   And, interestingly, the name of the game is “Catch Up“! The game reminds me my endeared game Tunnel Trouble, but of course, it has its own style! Developer Mempic Game Studio is the creator of this exciting game which is available on both App Store and Google Play.

“Catch Up” is a Fast-Paced Auto Runner game with a satisfying game feel. In this game, you have to drive a cute little rolling Ball to make his way on a road which is full of unexpected obstacles. At the beginning, the game introduces you the way of playing. You have to swipe your finger left-right on the screen to move your character which is very simple. You can easily pass obstacle if you play carefully. But as it is a very fast paced game, you might get some trouble at the start. But, you can be master here if once you catch the pattern! 


Don’t hit any obstacles; it will be instant game over. You can only hit other balls during playing; it will change the colour of the game instantly! It’s just for fun actually, nothing big deal in the game. One more thing you should know that the ball will jump only if it touches the red circles on the ground. So, try to touch them. Otherwise, you may regret later!

The only character in this game is Balls. There are many balls available in the shop in different types like – Social, Regular, Rare, Flag and Premium. Those balls are too cute that you would love to unlock them. No matter if you need to watch a 30 seconds video to unlock an amazing ball! 

In Catch Up, your point counts on the number of obstacles you pass. So, you can collect lots of points by playing correctly! During playing, you can also collect Diamonds as game currency. You will also get those Diamonds by Free Gifts. And, using those Diamonds, you can unlock more balls. Though you can not choose any specific ball as all are hidden, but, every ball is good looking and stylish that you must love to play with them. And, as some balls carry Country Flags, may be you will get your Country Flag ball!! 

Usually, I don’t bother too much about UI. But, in this game, I love their UI buttons too. They are very user-friendly and cute. Especially, the way of asking for like their social pages to unlock social site symbol characters! They used very popular and common smileys fascinatingly, I must say. I found it really cool! 

You can play this beautiful game in two modes – Bright Mode and Dark Mode. Both are pretty awesome! But, personally, I like the dark mode more. As the game is well graphitised and colourful, it can successfully attract the casual gamers. 

Visually, it is a 3D game, and the game design is amazingly perfect. Moreover, I can say, it’s a complete package of a fabulous casual game. 

At the end, I will suggest you play this game once. If you love speedy casual games, then this one is perfect for you. And, as it’s free-to-play, then you can easily enjoy this, isn’t it? The only optional in-app-purchase in this game is to buy Premium Balls with real money. And you any in-app-purchase will remove all ads automatically! So, try this game now, spend your alone time or play with your friends. I’m just too good in this game  , and I am continuously beating my score!   Let us know your experience in the comment section below, but now just hit your Store Icon to download the game and enjoy! Happy gaming!  


Review Game Ballz


If there is a household name for simplistic mobile puzzle games it has to be Ketchapp Studios. If you have owned a phone and downloaded a simple looking game out of boredom, it is more than likely that it was created by these people. With games under their belt like the apt titles of Hop, Stack and ZigZag, Ketchapp Studios is the pinnacle for addictive but simple challenge games.

Ballz is a simple enough concept. You shoot coloured balls at equally colourful blocks that appear on screen lớn reduce the number in the centre and destroy them before they reach the bottom of the screen, picking up more ball ammunition as you go. The balls bounce off of any surface they hit, making it possible to pull off trick shots that will break a lot of blocks at once. That’s it. That is the entire game.

Why write a review on something so simplistic? Well, it is the fact that the game is so addictive. You may think that you will be immune lớn the allure of coloured dots bouncing around your screen destroying those dastardly blocks. You are wrong. The satisfaction gained from wiping your screen of the coloured square devils with your trusty round army is a thing to behold. As you climb lớn greater heights, and you start to come across blocks with health in the hundreds, the amount of pressure you feel as the blocks descend is exhilarating.
Anyone thinking they will get bored of the game is sure lớn be convinced by the Ketchapp cosmetic changes you can buy with money you earn in each run. You can use your hard earned coins, which you pick up during the game itself, lớn purchase different coloured balls. The only thing that I would complain about with this game is that the purchase packs are shaded out so you cannot actually tell what colour you are buying until you have already spent the hard earned two hundred coins. This is a feature in most Ketchapp games and is something that I personally find extremely off-putting.
The problem with this game is simple. The fact is, the game does one thing. It does that one thing well, but it is just a one trick pony. Once you have mastered the bouncing of balls against your screen and scored decently high (I personally know someone whose game crashed because he was in the thousands) there is nothing much lớn keep you invested besides, of course, the completion of your colour collection. This is the unfortunate byproduct of being a game made for a casual gamer audience.
However, getting back to smashing blocks with a new, better, coloured ball army quickly makes me see past this. What we can expect from Ketchapp in the future is probably a lot more highly addictive, highly competitive, casual games. Seeing as the company has released more than one hundred games as of May 2017, the fact that there doesn’t seem lớn be any sight of them slowing down is seriously impressive. With all this in mind the game deserves a 6/10. Simplistic, yet addictive.


Review Game Fidget Spinner


Fidget spinners are taking America by storm, as the Tamagotchi and yo-yo did before them. Unlike those other examples, spinners aren’t necessarily toys, but rather concentration tools for distracted or hyperactive kids. They’re being banned from schools all the same. In New York, you can grab one at pretty much any bodega and twirl to your heart’s content. If you can’t grab one, we’ll, there’s an app.

Finger Spinner is currently the top free iPhone game in the iTunes store. According to a review it, “seems kind of close to the real thing!” It’s a very simple game with pretty concrete goals: swipe your screen to spin, spin to earn coins, spend coins to upgrade your spinner or change it cosmetically. People think real fidget spinners are bad, that their supposed benefits don’t exist, and that they’re just hugely dorky. The reviews on iTunes indicate that this view crosses over to the Finger Spinnergame as well. Many unfairly state that the game gave them “cancer.”

Look: Finger Spinner is pretty silly. The upgrades have minimal effect to the amount of times your virtual spinner can spin in a virtual circle. There is no real strategy to spinning. This is sub-Flappy Bird levels of mindless entertainment. The game version of fidget spinners feels like a cash grab meant to act as a distraction, rather than a concentration tool.
It also lacks the thing that makes fidget spinners so satisfying: heft. As I was walking to the office today I saw a guy playing with one and asked him about it a little. It was his co-worker’s, he was waiting around on a job and he finds it pretty fun as an idle distraction. He told me, “It saves my boredom.” He then let me take it for a whirl (I’m sorry) and well, it’s not the act of spinning it that makes it feel good, it’s that it has a solid weight in your hand. As you flick it, you the outer ring glide against the bearings. It’s soothing. It’s something to do without doing anything. While spinners get a lot of flack for being a glorified toy or more proof that millennials don’t have an attention span or whatever, tooling around with one of those things sure beats what I normally do when I feel fidgety: tear the shit out of my cuticles and reflect on my most embarrassing memories.
Finger Spinner is not a great replacement for the sensation of spinning a real fidget spinner, but mobile games offer that kind of doing-something-but-not-really light distraction in a lot of other ways. But why not get an actual spinner? Sure, they’re not free like Finger Spinner, but they also won’t make you pay 99 cents to remove annoying ads.



Review Game Cut The Rope


Cut the Rope is a downright adorable action puzzle-physics game. It's also fresh, challenging, gorgeous, and highly entertaining. It has simple rules, intuitive controls, and can be played in short bursts or blitzed through in a marathon gaming session. In short, it's exactly the type of game you want lớn play on your iPhone.

The goal in each level is to drop a piece of candy--suspended by a series of ropes--into the mouth of a cuddly little monster named Om Nom that is located somewhere on the screen. To do that, you have lớn cut the ropes in a way that makes the candy swing, jump, or fall into the little guy's mouth. Along the way, you also have to try to pick up all the star items in each level.

But this is a puzzle game, so you have lớn put on your thinking cap lớn figure out which ropes to cut and in what order. To make things more complicated, you also encounter movable pegs; spikes; electricity; bubbles that make the candy float; and whoopee cushions, which send puffs of air that can blow the candy in different directions. Since Cut the Rope 
launched, new level packs have added gravity puzzles and broken-candy pieces to the game.


Each level is cleverly designed to make delivering the candy lớn the monster difficult but not impossible. Solving the levels requires precise timing and delicate precision. As you progress through the game's 150 levels (with more on the way), the difficulty mounts steadily, which results in some real head-scratchers toward the end. Both Crystal and Game Center provide leaderboards and achievements, giving the game a healthy amount of replay value.

Unfortunately, Cut the Rope does have some control issues. For instance, once sliding pegs are introduced, the game occasionally thinks you're trying to move a peg when you mean to cut a rope, or vice versa. This can get you into trouble in some levels.

Cut the Rope is a game that nearly everyone will enjoy. It offers all the charm, variety, and smart level design you could hope for from a puzzle game while being simple enough to be accessible to anybody. It's right up there among the best casual games in the App Store.

Thứ Tư, 6 tháng 6, 2018

Flappy Bird Review

The first time I played Flappy Bird I died a dozen times trying to propel myself between a single pair of Super Mario Bros.-pilfered pipes. I’m no gaming wallflower, so when I say this is an onerously difficult game from the get-go, I mean it makes other onerously difficult games you’ve maybe heard about — say Demon’s Souls — seem breezy. It’s as if the developer, doubtless as startled as I was to see Flappy Bird topping the App Store’s freebie list, decided the game needed no learning curve, sort of like putting the vanishing platforms, black holes, UFOs and monster cannons in Doodle Jump first.

Generally speaking, unless you’re trying to be cute, that’s a game design no-no. I’ll assume irony isn’t the intention here and take Flappy Bird seriously. So…why aren’t those initial pipes a smidgen further apart, you know, to help lubricate the inanity?



That’s it, really, because that’s all there is to it: Clear successive gaps at varying heights by fighting a punitive control scheme whereby you propel a leaden bird a few millimeters upward per tap. Let up and the bird nosedives like a cartoon bomb. Hit a pipe and it’s game over. There’s no input leeway, no secondary control scheme (say a way to briefly glide) and, like an endless runner shorn of any frills whatsoever, nothing more to see unless putting pastoral Super Mario Bros.-ish backgrounds on a running loop floats your boat. Each pipe-space cleared conjures a Mario-coin-snagging pling, incrementing your score by one, and you can win a few medals for scoring so many points, or do the Game Center “how many did I clear versus my friends” thing, but that’s it: sort of like Cow Clicker without the satire valve.

By the dozenth try, I’d made it through two sets of pipes, my heart jackhammering from adrenaline hits generated by the game’s fail state sound effect: a sharp slapping sound like a grindhouse movie karate chop. You know how some people say “wa-peesh” while smacking the air? Think the FX sound library thing that inspired that. You hear it whenever you fly into a pipe, which ends the game and drops you back at the starting line. (Hey, someone, somewhere, thought it was funny.)

In the meantime, my high score is now six. Six! And at six I’m beating most of my friends, who, miraculously, seem to have bothered to download and play Flappy Bird at all. But what’s really impressive: all those players, of over 18 million total listed, with game maximum leaderboard scores of 9,999. Mind you, that’s 10,000 taps out of your life — 83 minutes of consecutive tapping if we assume two taps per second maybe doing something like this — that you can never, ever have back.

Thứ Ba, 5 tháng 6, 2018

Review Pokemon Go

BY KALLIE PLAGGE Pokemon Go, described in simple terms, is a clever concept: Walk to real-life locations called PokeStops marked on a map on your phone to get items and collect the Pokemon that pop up along the way to gain XP. Use those Pokemon to take over real-world objectives called Gyms from other players. It has all the basics covered to make it a functional mobile treasure-hunting app, though technically its performance (and that of its servers) is often very poor on iOS and Android. But the main appeal of the free-to-play Pokemon Go is how being out in the real world, finding tons of other people who see the same augmented reality you do, brings the sort of intangible dream of Pokemon to life.

It has to be experienced to really make sense; without that social aspect it's really just an extremely light RPG level-grinder. Pokemon Go’s success or failure hinges on that experience, and right now it’s stuck somewhere in between, simultaneously fun and unique but also inconsistent and incomplete. (It is, after all, listed as version 0.29 despite being released onto the App Store and Google Play without caveats.) It’s not mechanically interesting, but it is socially very interesting thanks to a few smart design decisions. You wouldn’t jump off a bridge because everybody’s doing it, but that is a great reason to play Pokemon Go.

Welcome to the World of Pokemon


At least in the short term, Pokemon Go is a proven phenomenon with millions of players. I was at a party in the San Francisco Bay Area over the weekend where at least two dozen adults were out on the front lawn, calling out the names of Pokemon as they appeared on our phones. We ran inside when someone claimed a Bulbasaur was in the fridge; we ran back outside for Ponyta. We walked a block or two to challenge a nearby Gym only to have it taken over right from under us by someone we didn't know and couldn't see, and we all had the app crash on us a few too many times during our hour out and about. It was silly and frustrating and fun all at once.
The San Francisco area is admittedly really well-suited to Pokemon Go’s setup — your mileage may vary if you’re out in a remote area with few points of public interest around. Here, it feels like there’s no shortage of PokeStops to visit, and on multiple occasions I arrived at a PokeStop or Gym only to find that a group of other people playing Pokemon Go was already there. I also learned a lot about my neighborhood and the landmarks I walk by every day just by taking meandering walks to PokeStops, which was one of the best things about the times I played Pokemon Go by myself. In this environment, at least, Pokemon Go’s design — the RPG-lite level system combined with the collection aspect and the nostalgia only a hugely popular, decades-long franchise can bring — all build to the kind of experience that developer Niantic wanted, the kind the trailer seems to evoke.
I was drawn to Pokemon Go for that real-life Pokemon Trainer dream, but even when that aspect of it underwhelmed me with its simplicity and bugginess, I keep playing because having to go outside puts me in front of new places surrounded by other people doing exactly what I’m doing. All of my friends are playing, random passers-by are playing; it feels like all of the world is playing.



When It’s Not Very Effective


But this is a precarious house of cards built on top of a wobbly foundation of nostalgia. For the most part, Pokemon Go’s design as a paper-thin RPG is super accessible, but it’s completely unremarkable. You as a trainer have a level, and your captured Pokemon have “combat points” tied to your level, but none of that relationship is explained very well and thus feels confusing. It turns out that your level impacts the combat point ceiling of Pokemon you acquire, which is essentially how catching Pokemon in the regular games works… but just not as polished or intuitive, even to long-time Pokemon players. Fortunately (in a way) combat lacks the depth of traditional Pokemon games, so it barely matters.
Battles for control of Gym locations are nothing more than simple, real-time tapping-based combat, and it’s virtually unaffected by anything other than combat point value. Even Pokemon’s rock-paper-scissors type matchups hardly matter, either — if you have the higher-powered monster, you’re all but guaranteed to win. It’s boring by itself and, like the combat points system, isn’t explained well. (There’s dodging, but it doesn’t seem to do much to turn the tide of a fight.) It’s not that the only acceptable form of combat is turn-based and tactical, but the system in its place here is simply a dull chore after just a few fights.

On top of that, the app itself is stuttery, crashy, and performs inconsistently. There are updates that help with this, and it’s not a dealbreaker, but it’s often frustrating. I’ve lost semi-rare Pokemon to random crashes that struck during crucial moments (though sometimes those seemingly escaped Pokemon show up as caught once I reload after the crash).
Pokemon Go’s biggest weaknesses are more a matter of the features it doesn’t yet have than the ones it does, though. There’s no trading, no player-versus-player battles (you only fight automated Pokemon left to defend Gyms), no friends list, no leaderboards, and no in-app social capability of any kind, other than how we’re all prompted to group into one of three competing teams. Some of these features are in the works, but right now, the most interesting thing about Pokemon Go is not its gameplay but how its design encourages personal connections with other real-world players by physically bringing us together as we all chase common goals. Collecting is fun for a while, but without more things to do with those Pokemon or my Trainer profile, it feels a little empty at times.

The Power That’s Inside

Battling against that emptiness are a few key things that keep Pokemon Go together. In order to power up or evolve a Pokemon you’ve captured, you have to catch duplicates of its species — sometimes many, many duplicates. Transferring the weaker ones out of your bank of available Pokemon earns you “candies” for that species to fuel power-ups. It seriously takes the sting out of finding yet another Zubat, something that the main Pokemon games never quite solve. In Pokemon Go, I want to catch that hundredth Zubat so I can farm it for power-up potential.
There’s also an area-of-effect item that all players can use for a limited time: lures. One person can place a lure at any PokeStop, which increases the number of Pokemon that will show up. The cool thing about them is that they lure people in addition to Pokemon — I pulled over while driving because my friend said there were lures nearby, and we ran into the people who had placed them. Wanting to catch Pokemon means more lures, which keeps the community alive. It’s one of the smartest design choices in Pokemon Go.

That drive and incentive to catch ‘em all keeps me walking and venturing out of my way (I walked all the way around a hospital yesterday) to catch even more Pokemon. I mostly want stronger Pokemon to take over Gyms for my team, even though combat is boring. There’s just something satisfying about holding an objective that every other person playing can see, and the draw of taking territory for my team kept me coming back when the battle had long since worn out its welcome. It also helps that taking over a Gym nets you in-game currency, and I’ve found that spending real money on microtransactions isn’t strictly necessary. I haven’t bought any of the in-game money since I can find items and earn coins from playing as normal, and I haven’t felt pressured to do so in order to keep playing at the aggressive pace I’ve been going at.

All of this, even if it’s not too complicated, encourages more walking around, which it keeps everyone playing and encountering each other. That in turn feeds the real-world aspect that makes Pokemon Go special. It’s just a matter of whether people continue to play.

The Verdict
Right now, Pokemon Go is an incredible, can’t-miss social experience — like Pokemon is actually real and everyone is on board — but its RPG mechanics and combat don’t have nearly enough depth to support itself in the long term. If people start to lose interest due to its lack of depth once the novelty of seeing Pokemon pop up around their everyday lives expires, the community will fall apart and the spell will be broken. What Pokemon Go needs is more features to support that real-world interaction. Things like Pokemon trading and leaderboards, which developer Niantic says are incoming, could keep that momentum up. Even if it will be short-lived, though, there’s no doubt it’s exciting to be a part of while it lasts.

How to play Stardew Valley Silo

Silo is a hay storage. Silo can either be bought at Robin‘s carpentry house shop or crafted by yourself. It takes two days to build.

You can buy hay from Marnie‘s ranch for 50g per piece. Moreover, you can get hay from cutting grass with scythe (don’t use a sword!). Every grass unit has a 50% of dropping a piece of hay.

You can store up to 240 hay units in a silo and use them as you wish.

But in Stardew Valley Silo, what do you need? Is it worth building it? Let‘s find out!

BENEFITS OF SILO
Grass and hay are the most important parts of animal farming. Your goal is to make your animals happy, so that they would produce milk, lay eggs and etc. Animals go out and eat grass during the day, but during rain and winter they refuse to go out and you have to feed them with hay to keep them happy and productive.


So, the main purpose of silo is to have your hay reserve filled all year long. As we mentioned earlier, animals won’t go out of their barn during unpleasant weather conditions. It means that you have to stack up some hay for winter if you do not want to spend your time and money while buying hay every day.


TIPS FOR USING SILO
Even when silo has benn an useful object in Stardew Valley already, there are a few tips, which are necessary to take the most of it:

Build it as soon as possible – players usually build s silo once they need it and that is a mistake. It is pretty cheap to build and you will be happy to have so much hay stacked up once you need it. Grass is often removed to create farms. So, instead of just removing it with a sword, use scythie, build a silo and save up some hay for the future!
Don’t buy hay – buy grass starters instead. Grass starter costs 100g and hay costs 50g per piece. But once you plant a grass starter, it will grow and spread to nearby tiles too, so, with a 50% chance of getting hay from a grass unit, there is a pure profit coming to you!
Build more than one silo – you will never know what happens next day in Stardew Valley, that is why you must be sure to have more hay saved up. Build two, three, five silos – they are not expensive. Moreover, you will need more than one of once you’ll have more animals.
Know your limits – a single silo (240 pieces of hay) can provide food for 8 animals for a whole season. So, let’s say, if you have 9 animals, you will need to buy some extra hay later or just build another silo, which costs as much as two pieces of hay!

After all, do you need silo and is it worth building? The answer is a

Hơ to play 60 Seconds Burger Run

60 seconds Burger Run online flash game is a puzzle game that will tickle your brain and test your skills. You will need some practice to get a good hang of 60 seconds Burger Run but fear not, it doesn't take much and an easy to understand tutorial will walk you through it. All you need is a mouse to play 60 seconds Burger Run, you will get the full instructions on how to play in the game.
It's fun, it's cool, it's great for kids and adults to spend some quality time playing.

Your favorite burger restaurant is closing in 60 seconds, so hurry up! Get that corpulent duder through this lovely but also very challenging platform puzzler by using his weight to smash blocks.
To start playing click the "Play Now" button bellow! Enjoy!


You have 60 seconds to make it through the levels and reach your favorite burger restaurant. If you don't make it, it will be closed and you'll be hungry all night...

Play online 60 seconds burger run in 123gamesfree.com - web site for games online.


60 seconds burger run is an online flash game with burger, in category Arcade.

You can play the game 60 seconds burger run in fullscreen mode by using the fullscreen button located on the top right side of the game screen. If you like this game you can rate it with rating from one to five using the stars in the description. If you think that some of your friends may like this game, you can send it to them by using the form to the left.

Register now for free or log in so you can add the game 60 seconds burger run in Favourite games using the button "Favourite games", so you can find it faster in your private page with Favourite games, if you want to play it again.

If the game 60 seconds burger run is not working make sure that you have installed Adobe Flash Player and you have one of the browsers Firefox,

How to play diggy 2


Those space minerals won’t be digging themselves, won’t they? Put on your spacesuit and start mining space rocks in Diggy 2! Go to the surface of the moon and mine various space ores, fossils, and other valuable resources.

Diggy 2 is another entry to the wonderful fast-paced digging game. This time, our cool digger goes on the moon to uncover and collect various resources. 


Every day, you will have limited amount of oxygen and fuel that will be consumed as you go down deeper, or as time passes by. Your goal is to keep on drilling until you unravel the mystery of the Moon’s center. Is the moon really made out of cheese? Find out in this fun drilling game!

The game can also be played on your mobile browser: Android and iOS

What mysteries and riches are hidden in the depths of the earth? Dig and discover a mountain of treasures in the game Diggy 2. Using your drill you will sink deeper and deeper into the confines of the earth's crust. You will find metals, gold, diamonds and many other mysterious objects.

But to get even deeper, most part of your treasures will have to be resold in order to buy improvements for your drill. In how many days will you be able to reach the center of planet earth?