Popcap
truly has the magic touch when it comes to casual games, as just about every
single game they make becomes a rampant success. Whether it's on PC, console or
cell phone, the addictive nature and easy-to-play mechanics have carved out a
serious niche in the gaming universe. Last month, PopCap introduced one of its
most popular titles, Bejeweled 2, to the PSN. Following in its footsteps, Zuma
recently came out on the PSN as well and while it's not packing any radical new
features, it still brings its marble matching fun to PS3s and PSPs everywhere.
Like
most of PopCap's games, Zuma is easy to learn, and in case you've never turned
on a computer or played this game before, allow me to elaborate: a line of
colored marbles move along a twisting track towards a skull that's eager to eat
the entire string. You attempt to fire one of these colored marbles at a time
towards the string and if you match three or more like-colored marbles, they
disappear. If you time it right, you can create chain reactions that clear a
large number of the string and gain time. What's more, you'll have a number of
power-ups that you can collect, which will allow you to fire marbles faster,
detonate sections of the marble string, slow down the string's progress or even
reverse it entirely.
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You
can also fire marbles at coins that randomly pop up on each level, which add to
a Zuma meter; once it's filled, every marble on screen is thrown in reverse for
around ten seconds, which can provide you with some breathing room if your aim
is particularly off or the marbles start moving faster than you can keep up.
Finally, as you fire one marble, you're apprised of the next marble in your
catapult, but you can always swap the positions of these marbles to help you
eliminate strings with an easy button press.
Adding
to the initial simplicity of the gameplay is the limited number of game modes
that are available in Zuma. There are only two different modes that are found
within the game, and the primary thrust resides in the Adventure mode. Here,
you attempt to move through thirteen stages of varying lengths, attempting to clear
each level of its marbles. You're provided with three lives to start with, and
you gain additional lives every fifty thousand points. At first, it might seem
easy, but the farther you go into the game, the speed of the marble string
increases, the number of marble colors in the string increases as well and the
amount of time that a power-up stays on screen decreases significantly.
Adding
to this difficulty is the fact that you'll frequently find that the game will
start to deny certain key colors that you need, and you'll find that the
challenge spikes dramatically in later levels, which will make you scream, yet
consistently bring you back for more. It's this curious challenge that makes
Zuma so engaging. The other mode is what's called Gauntlet, which places you on
one stage that you've unlocked due to your progress in Adventure mode, and puts
you up against a never ending string of marbles, tasking you with seeing how
long you can survive until the marbles overwhelm you.
Again,
these details really aren't anything new, since the game hasn't changed at all.
While the control scheme on the PS3 isn't nearly as accurate as a mouse is for
a computer version of the game, the DualShock does respond better than the 360
controller -- its analog stick is much more responsive than Microsoft's
controller, and doesn't result in getting stuck as you rotate around to aim at
a string, which could happen in the 360 version. As a result, it's a bit easier
to aim and fire with this controller, which can help you when it comes to
collecting the ten Trophies that Zuma comes with. While it's a bit tricky to
collect all of the Trophies (for example, completing Adventure Mode is
extremely difficult, yet will only earn you a silver trophy), you'll find
yourself collecting a number of these by just playing the game, which is rather
nice.
Zuma
also supports Remote Play, although the control scheme starts to suffer a bit
with this, because the analog nub isn't nearly as sensitive as you'd need for
quickly responding to the strings of the later levels. However, if you feel the
need to get your Zuma on while you're on the go, this is a definite option for
you.
Visually
and aurally, you're not finding any major differences from this version and any
other version of Zuma that's been made. The only disappointment that you might
find is when you're playing via Remote Play, because some of the artifacting
that pops up as you play a stage is a little distracting. It's not bad enough
to ruin your experience, but it will stand out on the PSP screen. But overall,
it's got clean, crisp visuals, engaging music and sound effects to keep you
playing for a while.
The
Verdict
Zuma
is still one of the best PopCap games out there, and while it's taken a while
for the game to come to the PS3, it's still an enjoyable title. The Remote Play
option would be great for a fan who wants to work on their leveling on the go,
but if you're just a casual fan, you'll have to weigh whether it's worth it to
pay ten dollars for a game that is widely available. Just be warned that once
you start, you probably won't stop.
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